ARG designer Elan Lee at IU
see: http://en.wikipedia.org/wiki/Elan_Lee
Elan Lee will be at IU this Monday and Tuesday. please check out his agenda below, and feel free to send any undergraduate students who might be interested to Elan's talk in T101 on Tuesday. Elan's visit is organized by Lee Sheldon and Phoebe Elefante.
Monday, April 5
11:00AM - 12:45PM
Briscoe BQ C147A
"I Love ARGs: The Evolution of Storytelling"
Alternate Reality Games pioneered the realm of collective, non-linear storytelling, and interactive technologies are introducing more possibilities almost daily. From his experience building The Beast - the first, large-scale commercial ARG developed with Steven Spielberg to promote the film AI: Artificial Intelligence - and I Love Bees - a radio drama played over payphones to thousands of Halo fans prior to the launch of Halo 2. Elan Lee has been an innovator in the field of interactive storytelling. He will share some of his experiences working behind the scenes on ARG projects, and talk about the future of storytelling in our heavily networked, global society.
Tuesday, April 6
2:30 - 3:45PM
Woodburn Hall 100
"Alternate Realities, Interactive Storytelling & the Hive Mind"
Elan will expand on his brown bag talk, focusing on his past experiences and vision for the future for this wanting to pursue careers in the creative industries.
Biographical Sketch
Elan Lee started his career as a consultant on the design and launch of Microsoft's XBOX, and served as Lead Game Designer on their initial game suite (including Halo, Project Gotham, Fushion Frenzy). He has served as the Creative Director or Lead Designer on a list of the most innovate and successful interactive game worlds, including: The Beast (for Steven Spielberg?s AI), I Love Bees (Microsoft's Halo 2), NIN: Year Zero, Free Fall (for Paramount Pictures' Eagle Eye), and Watchmen (for the Warner Bros. film of the same title). He has received a number of awards, including a Game Developers Choice Innovation Award, a CNN Best Idea of the Year, and one from Entertainment Weekly for Best Advertising Campaign. He has given extensive interviews for the leading technology and game-related publications, including Wired, CNET, Gamasutra, and Joystiq, as well as publishing a number of his own articles, including "Why I Love Bees: A Case Study in Collective Intelligence Gaming" for MIT Press. He currently serves as an Advisory Board Member for the Rochester Institute of Technology, where he graduated with a BS in Computer Science.